How might augmented reality help us explore and test the bonds we share with others?
Brick is a 2-player AR game that enriches human relationships through challenge, collaboration, and mutual discovery.
Verizon Open Innovation brings partners, product ideas, insights, and talent to Verizon's 5G ecosystem. We are creating a game that will allow Verizon to explore the intersection of augmented reality and the intimate interpersonal.
We filtered down the expanse of the intimate interpersonal into four discrete goals.
In the game, players work individually and together to complete a pattern before time runs out.
Brick is an augmented reality game designed for devices compatible with ARCore.
The game requires two mobile phones—a host and a client.
Players see a pattern with empty slots. They must complete the pattern before time runs out. The timer is shown on the top-left of the screen.
Players collect bricks and place them in the appropriate slots.
Each player is responsible for bricks of the two colors assigned to them. The color assignments are shown on the top-right of each screen.
Some bricks, such as the one on the left, are collected individually. Others, such as the one on the right, must be collected collaboratively.
During the game, a bomb might appear in the pattern. The players must work together to defuse the bomb.
We are currently interating on interactions for picking up and dropping off individual pieces.
Players pick up pieces by tapping them with a finger and holding the finger down.
Players release pieces by lifting their finger.
When a piece is dropped off close to an appropriate slot, it drifts into place automatically.
We used the Tandem Transformational Game Design process to create Brick.
Tandem Design was developed by a group of game designers at Carnegie Mellon University. It is an iterative process that alternates between research and design throughout the development process. Here's a diagram showing the workflow:
Early on, we conducted a Round Robin brainstorm to come up with the game mechanics for Brick.
We used the ideas from our brainstorm to create a game diagram for brick.
The game diagram formed the basis upon which we developed and iterated on our idea.
Then, we began prototyping the game in low fidelity.
We conducted multiple rounds of playtests in low fidelity.
Here are some good questions to ask during a playtest (adapted from Shawn Patton's work at Schell Games):
Brick is currently being developed and playtested in high fidelity. Stay tuned!
As project lead, I am leading the design and development of Brick. The team also incudes K. Jadhav, Y. Jo, and R. Nath.